On Balloon Fight’s multiplayer

Yeah I’m talkin game design!

I’m talkin BALLOON FIGHT: Nintendo’s Joust knockoff for NES!

The single player goes like this: you flap around and pop the enemy’s balloons. The enemies float down and you knock into them again to take them out. You go from level to level racking up points, and the levels eventually go into an endless loop. The levels also loop around themselves horizontally (so, you go through the left side of the screen and appear on the right). There’s a little more to it than that but I’ll leave it there.

So what happens with the 2-player option? Well when you select that option, you get this:

WOWZA it’s two balloon fighters!! And… that’s about it! Both players go through the regular single player game, and both players are capable of popping each others balloons. Once one player loses all their lives, the other player can still keep going.

Now, what I love about this is that the rules are mostly set up by the players, not the game. There are a few things you can do in this mode. You can cooperate to see how far you can get in the game. You can compete against each other to see who can get the highest score. OR, you can treat the level as your own battle arena and compete against each other to see who can take out who.

And when you take out an enemy, a bubble slowly rises up from the water below. Popping this bubble gets you bonus points. So if one player takes out an enemy, the other can effectively “steal” the other’s bonus points. This is pretty similar to the coins that come out of the pipes after taking out enemies in Mario Bros… actually, all of this is pretty similar to Mario Bros come to think of it.

This seeps into the bonus rounds as well. Here, balloons randomly float out from the tubes and you have to pop them all to achieve the “perfect score” bonus. Here, you can cooperate to try to pop all the balloons, or you can compete to see who can pop more. Or both at the same time!

It’s all very simple, yet robust at the same time. It comes together quite nicely and makes up one of my favorite early NES titles.

i think Red Baron screwed up my frozen pizza. the box only showed seven slices of pepperoni but they gave me eighteen.
the peperoni wasn’t even on the pizza, it was all lined up off to the side of the tray. one of them was even under the pizza.
no complaints here tho.

i think Red Baron screwed up my frozen pizza. the box only showed seven slices of pepperoni but they gave me eighteen.

the peperoni wasn’t even on the pizza, it was all lined up off to the side of the tray. one of them was even under the pizza.

no complaints here tho.

nice day today

nice day today

i really want a digital picture frame that supports animated gifs just so i can load it with max capacity gifs

i don’t think any exist though :(

found a stack of 28 old marvel comics at a yard sale for $7 and they’re filled with old game ads so i’m gonna be scanning and posting those for a while

[Flash 9 is required to listen to audio.]
2 plays

Gimmick! (NES) - Happy Birthday

Gimmick is a lovely platformer from Sunsoft that was only released in Japan and, oddly enough, Scandinavia. It’s very short but is full of little details that give the game loads of charm and personality. This series of annotated videos does a great job explaining it.

blocking people does NOTHING more than stopping them from seeing your posts on their dashboard. but blocked people can just go to your blog to see your posts. it’s very useless, and I don’t think you can even see your block list

hrm. well blocking does allow you to report them… well you can click a button that says youre either blocking them for spam or harassment… and something may or may not be done about it. about half the spammers i reported got their blogs deleted (out of maybe 8)… dunno if it was done by the staff or just the bloggers doing it themselves though? this was back during that stupid “IQ test” spam wave. but that does sound really really useless.

but you can see your block list at http://www.tumblr.com/block